LEARN NC

K–12 teaching and learning · from the UNC School of Education

About this resource

Appropriate grades
6–12
Subjects
mathematics (algebra, geometry, patterns), thinking skills (higher order thinking, visual literacy)
Provider
Gianni A. Sarcone and Marie J. Waeber
Fees
Some materials are offered for sale through this website.

Legal

Creative Commons License

This catalog record is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 2.5 License. This license applies to the content of this page only and does not apply to the referenced website.

The developers of Archimedes' Lab have developed hands-on, thinking games which help teach mathematical applications. Through puzzles and problem solving, students learn to be more observant, think beyond the obvious answers, and creatively solve mathematical challenges. Cool features include tessellations, optical illusions Puzzles and engaging activities awaken curiosity and geometric intuition and develop critical thinking skills.

Be sure to visit

  • Curiosities which includes Pasta: Edible Geometry and Zoology of Numbers: 0 to 200 which highlights what is distictive about individual numbers.
  • Teacher's Resources which includes Vanish Puzzles and Droodles- visual puzzles that combine doodles and riddles.