Count and Eat the M&M's
The student will participate in a pre-math activity using the computer. The child will learn to count objects from 0-10 unassisted on the computer. Thus, each child will be rewarded with a special snack time. They will count M&M's from 0 to 10 and eat them as an incentive and a reward.
A lesson plan for grade K Mathematics
Learning outcomes
Students will:
- learn to count objects 0 to 10 using the computer.
- learn the value of the numbers 0 to 10.
- learn that the computer knowledge they gain will benefit them at snack time each day.
Teacher planning
Time required for lesson
1:00 hours
Materials/resources
- Number Cards 0-10
- Unifix cubes
- Computer
- A clear plastic jar
- A bag of M&M’s
- Large M&M poster
- Plastic trays
Technology resources
Animated Math Program, Flix Software Company
Pre-activities
Students should:
- learn to count from 0 to 10.
- learn the value of each number by counting out unifix cubes.
- receive practice in the classroom and the computer lab using the Animated Math software.
- learn about the M&M Club poster.
- watch the teacher and assistant role play using the computer, counting M&M’s and eating M&M’s.
- eat M&M’s to encourage them to participate in this activity.
Activities
- The M&M Club will be described to the whole classroom.
- One M&M will be given to each child to make the goal of learning to count more desirable.
- The students will practice saying their numbers using number cards 0 to 10.
- The students will then practice counting unifix cubes and matching the total with the correct number cards.
- The students will then practice using the Animated Math software on the computer.
- During our snack time students who were succesful in the Animated Math program will get to count out M&M’s up to 10 on a plastic tray.
- If they are correct they will get to eat their M&M’s.
- Their name will then be put on the M&M Club poster.
Assessment
- The students will be able to count from 0-10.
- The students will be able to identify numbers as the teacher shows them the numbers in random order.
- Using random order the students will be able to count out unifix cubes to match each of the numbers.
Supplemental information
The use of a digital camera to record the students progress and success would be a grest asset.
Related websites
M&M’s Network http://www.m-ms.com/
Comments
I received a computer grant and used M&M’s and a recipe that the children would learn by and enjoy. As a result this lesson plan was a great success. The children learned to count and enjoyed the candy.
North Carolina Curriculum Alignment
Mathematics (2004)
Kindergarten
- Goal 1: Number and Operations - The learner will recognize, model, and write whole numbers through 30.
- Objective 1.01: Develop number sense for whole numbers through 30.
- Connect model, number word (orally), and number, using a variety of representations.
- Count objects in a set.
- Read and write numerals.
- Compare and order sets and numbers.
- Use ordinals (1st-10th).
- Estimate quantities fewer than or equal to 10.
- Recognize equivalence in sets and numbers 1-10.
- Objective 1.01: Develop number sense for whole numbers through 30.



