LEARN NC

K–12 teaching and learning · from the UNC School of Education

About this resource

Appropriate grades
4–10
Subjects
guidance (careers, life skills), social studies (economics), career preparation (agriculture, business, culinary arts and hospitality, marketing, trade/industrial), thinking skills (higher order thinking), teaching methods (discovery learning, online learning, role playing)
Provider
Disney Online

Legal

Creative Commons License

This catalog record is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 2.5 License. This license applies to the content of this page only and does not apply to the referenced website.

What does it mean to be an entrepreneur? This Internet simulation game provides scenarios so students can design and operate their own business. Choose from a skateboard factory, a comic book shop, a pet spa, a landscaping service, and a candy factory. Business-savvy animated hosts, Kate and Jack, offer advice at every turn. As in real life, the decisions a student makes about his or her business has consequences that extend far beyond profits and losses. There are environmental factors to reckon with (e.g., conserving water while operating a landscaping company), as well as finding ways to provide jobs for members of the community.

Beyond the game itself, students can read interviews with outstanding professionals from a venture capital firm, a producer of educational videos, a marketing specialist, a 17-year-old entrepreneur who has been operating his own high-tech business since he was 13 and a successful entrepreneur whose business plan reflects community involvement and philanthropy.

This site includes some commercial content but the simulation is valuable enough to overlook the ads.