Place the value
This activity allows students to create 3-digit numbers while strategically trying to "out value" their opponents' values.
A lesson plan for grade 2 Mathematics
Learning outcomes
Students will be play “Place the Value” to model 3-digit numbers and to demonstrate their understanding of comparing and ordering numbers less than 1000.
Teacher planning
Time required for lesson
45 minutes
Materials/resources
- One gameboard is needed for each pair of students.
- Gameboard is an opened file folder (made so that the labels allow students to face each other as they play): draw a box in the middle for card deck; on each end of the folder, draw and label three boxes for the “Hundreds”, “Tens”, and “Ones” place value.
- Each pair of students will need one deck of cards (#0-9).
Pre-activities
Students should have been exposed and understand the term “value” and how that term applies to “Hundreds”, “Tens”, and “Ones” places.
Activities
- Divide students into pairs. Each pair will receive a gameboard and a “deck” of cards. Cards are to be shuffled and placed face down on the gameboard.
- The object of the game is to create the largest number value using the cards drawn. (Ask students to name the largest possible number that can be created with the numbers #0-9 = “987″) Students alternate turns by drawing a card and placing it in the “Hundreds”, “Tens”, or “Ones” box. For example, if students are creating the largest number, the best place to put the number “9″ if drawn, would be in the hundreds place. Once a card has been placed in a value box, it cannot be changed to another one. The student who creates the largest value wins the round.
- When students are successful in creating the largest number, the object can then be changed to creating the smallest value number. When creating the smallest number, the number “0″ would work best in the “Hundreds” place value. The student that creates the smallest number wins the round.
Assessment
- Classroom monitoring of students as they play “Place the Value”
- Give the students numbers 0-9 and on a sheet of paper ask them to:
- write the largest number they can create using 3 of those numbers
- write the smallest number they can create using 3 of those numbers
- give students pairs of numbers and ask them to write the numbers on their paper and circle the largest number (for example: 258 and 401, 967 and 854, etc.
- give students pairs of numbers and ask them to circle the smallest number (for example: 153 and 246, 750 and 698, etc.)
North Carolina curriculum alignment
Mathematics (2004)
Grade 2
- Goal 1: Number and Operations - The learner will read, write, model, and compute with whole numbers through 999.
- Objective 1.01: Develop number sense for whole numbers through 999.
- Connect model, number word, and number using a variety of representations.
- Read and write numbers.
- Compare and order.
- Rename.
- Estimate.
- Use a variety of models to build understanding of place value (ones, tens, hundreds).
- Objective 1.05: Create and solve problems using strategies such as modeling, composing and decomposing quantities, using doubles, and making tens and hundreds.
- Objective 1.01: Develop number sense for whole numbers through 999.
- Common Core State Standards
- Mathematics (2010)
Grade 2
- Number & Operations in Base Ten
- 2.NO.1Understand that the three digits of a three-digit number represent amounts of hundreds, tens, and ones; e.g., 706 equals 7 hundreds, 0 tens, and 6 ones. Understand the following as special cases: 100 can be thought of as a bundle of ten tens — called...
- Number & Operations in Base Ten
- Mathematics (2010)



