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K–12 teaching and learning · from the UNC School of Education

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Learning outcomes

Students will:

  • consider the probable outcomes by using manipulatives.
  • convert results of experiments into graphs charts, and fractions to show outcomes.

Teacher planning

Time required for lesson

3 hours

Materials/resources

  • pencils
  • paper
  • coins (one for each two students)
  • dice (one for each two students)
  • a kick ball
  • 7 different geometric shapes; felt cloth (to be affixed to the surface of the ball)
  • rubber cement
  • blow-up model of the earth with continents displayed
  • overhead projector
  • clipboard
  • overhead marker & black transparency

Technology resources

Access to a computer program which utilizes probabilities could provide enrichment.

Pre-activities

Introduce/re-introduce the game “Jan-Kem-Po” (paper-rock-scissors) to students and allow them to play the game as partners. Model organizing the data of each round played into a chart. Require students to record data after 3-5 minutes of play. Pick specific students and show the class how the data can be organized onto a chart to show the probability of one choice being made (paper or rocks or scissors). Also suggest how students can interpret data into a fraction form.

Activities

Day 1

  1. Initiate the lesson with the “Jan Kem Po.”
  2. Distribute coins to student pairs. Tell students to flip coin ten times and record each result (head or tail). When finished, collect coins to avoid off-task play.
  3. Using overhead projector, show students how to convert data into fraction form. Have students convert their data into fraction form.

Day 2

Prior to lesson, glue felt shapes to ball; this will be the probability ball.

  1. Set purpose for lesson and line up students. Once students are outside, have them form a circle.
  2. Have students toss the ball to each other. Each time a student catches the ball have them call out the location of their right pointer finger on the probability ball. Record if the ball lands on a shape or on the bare surface of the ball each time a student catches it.
  3. Introduce the blow-up globe for a geography connection. Have students give the blow-up a few tosses and record the results.
  4. Students return to the classroom to record the results of the tosses. Use the overhead to show the results of the tosses and the total number of tosses.
  5. Guide students in recording the data onto a chart to show the number of times a specific place was landed on by a pointer finger. (Be sure to demonstrate converting data into a fraction).
  6. Discuss the data, asking the students higher level thinking questions:
    • Based on the pattern, what place would be pointed to if we were to toss the ball one more time?
    • Does the number of choices (two sides on a coin, eight different areas to point to on the ball) affect the chances of one of the choices being revealed?
  7. Conclude the lesson with a summary of the topics discussed.

Assessment

Students should be evaluated based on participation during the lesson. Also the teacher should use the data derived from the tosses to create a handout to give students a hard copy of the concepts covered. Several open-ended questions could also be included on a test to check understanding. In your own words, describe how we used probability in our ball tossing activity.

Supplemental information

Comments

Explaining probability to students can be a real challenge due to the fact that it is abstract and indefinite. This is an example of an activity I will use in my classroom to explain probability. Before attempting this lesson, create a vocabulary bank for yourself on probability.

North Carolina curriculum alignment

Mathematics (2004)

Grade 4

  • Goal 4: Data Analysis and Probability - The learner will understand and use graphs, probability, and data analysis.
    • Objective 4.04: Design experiments and list all possible outcomes and probabilities for an event.

  • Common Core State Standards
    • Mathematics (2010)
      • Grade 7

        • Statistics & Probability
          • 7.SP.5Understand that the probability of a chance event is a number between 0 and 1 that expresses the likelihood of the event occurring. Larger numbers indicate greater likelihood. A probability near 0 indicates an unlikely event, a probability around 1/2...
          • 7.SP.6Approximate the probability of a chance event by collecting data on the chance process that produces it and observing its long-run relative frequency, and predict the approximate relative frequency given the probability. For example, when rolling a number...