K-12 Teaching and Learning From the UNC School of Education

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Learning outcomes

The students will use the information from a calendar to answer problem solving questions related to the data provided.

Teacher planning

Time required for lesson

30 minutes


  • round plastic container with a lid
  • red felt
  • red pipe cleaner
  • calendar transparency completed with the month and days
  • white and red paper

Technology resources

Overhead Projector


The students should already have been taught the parts of the calendar, how to find specific dates, and how to name a date from a specific day that is either one week earlier or later. This game is intended to make review fun and exciting!



  • In order to make the BANG! game, the teacher will need to glue the red felt on the clean plastic container (large ice-cream containers work well). Write BANG! with a black marker on the side of the canister. Glue the felt on the lid as well and poke a small hole in the middle of the lid. Tie a knot at one end of the pipe cleaner and push it through the hole in the lid with the knot under the bottom of the lid. The canister should now resemble a stick of dynamite.
  • On pieces of white paper, write individual questions the students will answer during the game. The questions should be a review of skills already taught. The game is meant to help the students retain and review the skills previously learned. The game can be used in any subject area as a fun review! Some examples of questions that I used to review calendar skills include:
    • What day of the week is the 19th on?
    • Name the date 2 days after the 12th.
    • Name the date one week after the 10th.
    • Find the 13th. What was the date one week before?
    • Name the date 3 weeks after the 4th?
    • How many days are there in the month?
    • Name the months of the year in order.
    • Name the date 7 days before the 15th.
  • On pieces of red paper, write the word BANG!. I usually put one BANG! card for every 5-6 questions in the can. The students like to yell “BANG!” when a red card is drawn. Depending on the group, the student can either lose their turn or have to put all of their cards back in the can. Although it is not necessary to find a winner each time the students play the game, a prize can be given to the student who has the most question cards at the end of the game.


  • In order to play BANG!, the students answer questions pulled from the BANG! dynamite can. If the student pulls a question card, he/she answers the question, holds on to their card to avoid the same question being pulled again, and passes the can to the next person.
  • If the student pulls a BANG! card or answers incorrectly, the student passes the can on to the next child. With older students, the game can be played more competitively with the students putting all their cards back in when a BANG! is pulled and losing a turn if the question is answered incorrectly. The rules can depend on the group of children playing the game. The game should be fun and not frustrating for the students.
  • When I used the game to review calendar skills, I used the month of February. I put a calendar transparency of the month of February on the overhead so that all of the students could see it. As each student pulled a card, he/she used the transparency to answer the question. Individual calendars could be substituted instead.


A quiz was given after the lesson to find out if the students had retained the information. I gave the students the same calendar format that represented the month of November and asked them to answer the following questions:

  • Name the date 2 days after the 17th.
  • How many weeks are in the month of November?
  • What is the date 2 weeks after the 2nd?
  • What was the date 1 week before the 12th?
  • What month comes after November?
  • What was the date 5 days before the 22nd?
  • What is the date for the third Wednesday?
  • What is the date for the first Friday?
  • How many days are in the month of November?
  • What is the date of the last Saturday of the month?

Supplemental information


I have used this activity with 2nd through 5th grade classes. Students of all ages love this game and look forward to the review. I like to keep BANG! in a center so small groups can play together.

North Carolina curriculum alignment

Mathematics (2004)

Grade 1

  • Goal 2: Measurement - The learner will use non-standard units of measure and tell time.
    • Objective 2.02: Develop an understanding of the concept of time.
      • Tell time at the hour and half-hour.
      • Solve problems involving applications of time (clock and calendar).