The Red-eyed Tree Frog and Hyperstudio
Students will read The Red-eyed Tree Frog by Joy Cowley then plan and put together a Hyperstudio which retells the story.
A lesson plan for grade 2 Computer/Technology Skills and English Language Arts
Learning outcomes
Students will:
- read the story and show comprehension by retelling main events in sequential order.
- create a Hyperstudio based on the book to show a typical day in the life of a tree frog in the rainforest.
- use language conventions to write captions for Hyperstudio project.
Teacher planning
Time required for lesson
4-5 hours
Materials/resources
- The Red-eyed Tree Frog by Joy Cowley (I had multiple copies to use with my guided reading group, but you could also do it as a read aloud with 1 copy)
- Drawing paper
- Crayons, pencils
- Index cards
Technology resources
- Computer
- Scanner(if you want to scan student drawings for Hyperstudio)
- Microphone
- Digital camera (optional)
- Hyperstudio 4 by Knowledge Adventures, 2000
- Projection device or Avery Key (optional - to present student projects to the class)
Pre-activities
- Activate background knowledge by asking students what they know about frogs and the rain forest.
- If you have a sample Hyperstudio, show it to your students to give them an idea of what kind of project they will be creating.
- Students will already be familiar with using flow maps.
Activities
- Begin with some “before” reading strategies. Look at the cover and make predictions. Do a picture walk. To prepare students for some of the vocabulary, discuss the names of some of the insects and animals they may be unfamiliar with (macaw, katydid, iguana, etc). Set purpose for reading. Let students know they will want to learn about what a typical day of a tree frog is like. Tell them that we will use that information in our Hyperstudio.
- As you read, stop to discuss and make or check predictions. After reading, let students share what they have learned about tree frogs from the book.
- Now you are ready to begin planning for your Hyperstudio. Begin with a blank flow map or other type of flow chart. Tell students this will be your storyboard for the project. Each box in the map will represent a card in the stack. (See attachment for sample Flow Map.) Designate the 1st box of your flow map for the title page. Then ask students to retell the story. Pick out the most important events of the story and place them in sequential order on the flow map/storyboard. You can also designate the last box of the flow map for an “about the author page”. You now have a completed storyboard for your Hyperstudio.
- Assign students different events and let them illustrate. This can be done on paper and scanned. If you would rather use the drawing tools in Hyperstudio, let them plan their card on paper first and then do it on computer.
- After students’ artwork is scanned and put on cards or drawn electronically, it is time to work on text. Let students write captions for their events/illustrations on index cards. Then attach them onto their planning sheet where they want to add their text box. Assist children in editing their text. Remind them of using correct punctuation, capitalization, etc. Show students how to add text boxes and let them add text to their cards.
- Next teach them how to add buttons to their cards, so their cards can advance to the next page.
- After buttons are added, you can record narration. Let each child record his/her caption. You can walk them through adding a button to play their narration.
- If you wish, you can add an “about the author page”. Take a picture of your “authors” with a digital camera to include or scan a regular photograph. Let students write up something about themselves or their class. You can even use the roll credits new button action.
- Now that your project is finished. You can present it to the class with a projection device or at the computer with one small group at a time.
Assessment
To assess the Hyperstudio, you can look at several different factors. These factors include (but are not limited to) cooperation, content accuracy, spelling and grammar, buttons. See the rubric for more specific details. In considering content, I not only looked at what children wrote but their illustrations. Did the illustration correctly reflect the event from the story? I did not take graphics and sounds into account with this project because the children did not use them.
Supplemental information
Comments
This Hyperstudio was completed over several different days. We spent a couple sessions just reading the story and completing the flow map. Then we worked on their illustrations and captions. Once I got illustrations scanned, we spent the next couple of sessions typing text,recording narration,etc.
I love this topic because it ties into so many areas. Frogs fit the second grade curriculum (life cycles). You can also do some geography and talk about rain forests.
North Carolina Curriculum Alignment
Computer Technology Skills (2005)
Grade 2
- Goal 2: The learner will demonstrate knowledge and skills in the use of computer and other technologies.
- Objective 2.09: Identify and use multimedia tools to combine text and graphics as a class/group assignment. Strand - Multimedia/Presentation
English Language Arts (2004)
Grade 2
- Goal 2: The learner will develop and apply strategies and skills to comprehend text that is read, heard, and viewed.
- Objective 2.06: Recall main ideas, facts and details from a text.
- Goal 3: The learner will make connections through the use of oral language, written language, and media and technology.
- Objective 3.04: Increase oral and written vocabulary by listening, discussing, and composing texts when responding to literature that is read and heard. (e.g., read aloud by teacher, literature circles, interest groups, book clubs).
- Goal 4: The learner will apply strategies and skills to create oral, written, and visual texts.
- Objective 4.06: Plan and make judgments about what to include in written products (e.g., narratives of personal experiences, creative stories, skits based on familiar stories and/or experiences).
- Objective 4.09: Use media and technology to enhance the presentation of information to an audience for a specific purpose.
- Goal 5: The learner will apply grammar and language conventions to communicate effectively.
- Objective 5.02: Attend to spelling, mechanics, and format for final products in one's own writing.



