LEARN NC

K–12 teaching and learning · from the UNC School of Education

Goal 1

The learner will understand important issues of a technology-based society and will exhibit ethical behavior in the use of computer and other technologies.

Objective 1.02

Identify, discuss, and use common hardware terms/concepts (e.g., CPU, monitor, keyboard, mouse). Strand - Societal/Ethical Issues

Resources aligned to this objective

Alphabet Animals
Students will use their knowledge of the alphabet and letter sounds to create an alphabet PowerPoint presentation. Each slide will contain a letter of the alphabet, a sentence and the sound that corresponds to that letter.
Format: lesson plan (grade K English Language Arts and Computer Technology Skills)
By Emily Leonard.
Alphabet Recognition with the Alphabet Band and Express
This activity will reinforce letter recognition along with letter order. Students will watch a video, listen to stories and play CD games on the computer to aid in recognition of alphabet letters, sounds and order.
Format: lesson plan (grade K English Language Arts and Computer Technology Skills)
By Levrah Hall.
Do Spiders Live on the World Wide Web?
Through use of a fun and informative online story, students will explore the parts of the computer, as well as discover that words have multiple meanings.
Format: lesson plan (grade K English Language Arts and Computer Technology Skills)
By Amy Langston.
Using the Mouse
For young children, the mouse will be the primary interface they use with the computer. Although most do not have any difficulty correlating the movement of the mouse with the movement of the cursor on the monitor (unlike adults!), they do often get confused with clicking, double clicking, and click and drag. This is the introductory lesson in mouse use for a Kindergarten class. It is spread over three days to accomodate short attention spans.
Format: lesson plan (grade K Computer Technology Skills)
By Ralph Wagner.