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- Design technology: Children's engineering
- This unit includes design technology projects linked to major themes in engineering. All the lessons and activities support national and state standards. They include materials lists, procedures, student data sheets, and assessment strategies. The lessons vary in grade level and can be modified up or down.
- Format: lesson plan (multiple pages)
- Eco-packaging
- In Design technology: Children's engineering, page 1.5
- Environmental issues are often at odds with commerce. In this lesson, students balance the need for secure packaging with environmental and economic concerns. They will work together to create mailing packages for a fragile substance and evaluate their results once the package travels through the postal system.
- Format: lesson plan (grade 5 Mathematics and Science)
- By Erin Denniston.
- Making change to $1.00.
- In this lesson students will work in small groups making change to $1.00 using coins and pictures of items priced from Sunday fliers. In advance the teacher will cut out pictures of items costing less than $1.00.
- Format: lesson plan (grade 2 Mathematics)
- By Julie Hohns.
- Marshmallow catapults
- In Design technology: Children's engineering, page 1.4
- Students will work in design teams competing for a contract to produce a marshmallow catapult for Target. Catapults will be assessed based on cost, performance, and appearance.
- Format: lesson plan (grade 5 Mathematics and Science)
- By Erin Denniston.
- Money counts
- Lesson introducing counting money and making change.
- Format: lesson plan (grade 2 Mathematics)
- By Angie Horne.
- Piggin' out with money
- Students will work with money manipulatives to solve word problems that involve adding money amounts and making change. The lesson is introduced with the literature book, Pigs Will be Pigs. After solving the problems posed in the book, the students will work with partners to create their "pig problems". Assessment will require students to solve similar problems on a teacher made worksheet. When time allows, each student will have the opportunity to go to an Internet site to work with money problems and games.
- Format: lesson plan (grade 2 Mathematics)
- Shopping spree
- Students will practice counting money up to five dollars using grocery ads from local stores.
- Format: lesson plan (grade 2–3 Mathematics)
- By Lauren Gary.
- Smart money
- Students will practice making money trades to equal $.25 kinesthetically and with manipulatives.
- Format: lesson plan (grade 2 Mathematics)
- By Sherry Griffith.

