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- The control game
- The control game is an experiential, hands on opportunity for students to explore their ideas about personal control and influence in their own lives and their control and influence in the lives of others.
- Format: lesson plan (grade 6–8 Guidance)
- By Wendy Logan.
- Creating community in the classroom: Part 3 (monitoring progress)
- This series of lessons is designed to help develop a sense of classroom community through use of group goal-setting, decision-making, brainstorming, peer feedback, positive reinforcement, and positive peer pressure. The lessons will help students create and maintain a supportive environment for learning. Part 1 focused on goal-setting process and practice. In Part 2, students applied knowledge of the goal-setting process and cooperatively created a plan to work on short-term group goals. In part 3, students will monitor the effects of their plan by determining whether short term goals are being achieved.
- Format: lesson plan (grade K–8 Guidance)
- By Pat Nystrom.

