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K–12 teaching and learning · from the UNC School of Education

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Artifact ethics
In Intrigue of the Past, page 5.5
In their study of archaeological issues students will use ethical dilemmas to examine their own values and beliefs about archaeological site protection. They will also evaluate possible actions they might take regarding site and artifact protection.
Format: lesson plan (grade K–5 Guidance and Social Studies)
The control game
The control game is an experiential, hands on opportunity for students to explore their ideas about personal control and influence in their own lives and their control and influence in the lives of others.
Format: lesson plan (grade 6–8 Guidance)
By Wendy Logan.
Creating community in the classroom: Part 3 (monitoring progress)
This series of lessons is designed to help develop a sense of classroom community through use of group goal-setting, decision-making, brainstorming, peer feedback, positive reinforcement, and positive peer pressure. The lessons will help students create and maintain a supportive environment for learning. Part 1 focused on goal-setting process and practice. In Part 2, students applied knowledge of the goal-setting process and cooperatively created a plan to work on short-term group goals. In part 3, students will monitor the effects of their plan by determining whether short term goals are being achieved.
Format: lesson plan (grade K–8 Guidance)
By Pat Nystrom.
Problem solving with Swimmy
This lesson will stress to the students the importance of working together to solve a problem.
Format: lesson plan (grade K–5 Guidance and Healthful Living)
By Amy Taylor.