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- Three-step interview
- The three-step interview takes the place of the traditional group discussion because each person in the group must produce and receive information. In the first two steps of this cooperative learning structure, students interact in pairs, interviewing each...
- Format: article
- By Heather Coffey.
- Numbered heads together
- Numbered heads together is a cooperative strategy that offers an alternative to the competitive approach of whole-class question-answer, in which the teacher asks a question and then calls on one of the students with a raised hand. In the numbered heads together...
- Format: article
- By Heather Coffey.
- Summative assessment
- This article defines summative assessment and lists several examples and common formats.
- Format: article
- By Heather Coffey.
- Cooperative learning
- Cooperative learning is an instructional method in which students work together in small, heterogeneous groups to complete a problem, project, or other instructional goal, while teachers act as guides or facilitators. This method works to reinforce a student's...
- Format: article
- By Heather Coffey.
- Working together to get writing right
- Philosophical and practical reasons to support writing across the curriculum in high schools. A WebQuest for teachers.
- Format: article
- By Kim Bowen.
- Managing paperwork: top priorities for organization
- Suggestions for keeping track of your teaching materials, your students, and their work.
- By Mitch Katz.
- Mid-1800s reform era group presentations
- Students will work in groups to present information on the reforms of the mid 1800's. Topics could include the Unitarians, abolition, women's rights, growth in education, treatment of the mentally ill, temperance, and utopian communities.
- Format: lesson plan (grade 9–12 Social Studies)
- By Angie Panel Holthausen.
- North Carolina Thinking Skills: An introduction
- There are five dimensions in the model of thinking skills used to classify questions for the state's assessment tests.
- Format: article
- By Tom Munk.
- Digital game-based learning
- Digital game-based learning (DGBL) is an instructional method that incorporates educational content or learning principles into video games with the goal of engaging learners. Applications of digital game-based learning draw upon the constructivist theory of education.
- Format: article
- By Heather Coffey.
- Montessori
- The Montessori philosophy is a holistic view of children that builds on natural curiosity and develops a love of learning by creating environments which foster the fulfillment of children's highest potential. History of Montessori In her medical practice,...
- Format: article
- By Heather Coffey.
- How do I use all this data?
- An eight-step checklist and questions for making use of various kinds of education data.
- By Chris Hitch and Ken Jenkins.
- The "Revolutionary Mayor" of Wilmington
- In North Carolina in the New South, page 8.4
- Account of the Wilmington Race Riot by Alfred Waddell, who had led the violence. Waddell blamed the violence on blacks and Wilmington's white Fusionist leaders, and he claimed that he had been legally elected mayor of Wilmington. Includes historical commentary.
- Kinetic connections: Bloom's taxonomy in action
- An introduction to strategies for using the web to push your students to higher levels of thinking.
- Format: article
- By Bobby Hobgood, Melissa Thibault, and David Walbert.
- Reading comprehension: What works?
- Teach reading comprehension in the elementary grades with flexible strategies that connect reading to the real world, promote independence, and keep students engaged.
- By Mary Rogers Rose.
- Think for yourself! Media literacy every day
- Information, like air, is everywhere, and we breathe it in whether we mean to or not. If we want our students to be rational, responsible citizens and consumers, we have to help them develop a filter they can use all the time, not just when they're doing research.
- Format: article
- By David Walbert.
- Not your mother's math teacher
- North Carolina's 2001–2002 Teacher of the Year, Carmen Wilson, talks about real-world math and teachers' roles as professionals.
- By David Walbert.
- Heaven or Groundhog Day?
- This unit is designed to appeal to adolescents with its non-print text base, the movie Groundhog Day. The pre-viewing activities prepare students for the allusions in the movie and include cultural literacy. The teacher can pick and choose from the activities to apply the concept of personal growth. The teacher may select from activities for science, workplace ethics, music, computer competency, and English language arts. The teacher may modify any of the attachments to suit the students' needs and interests.
- Format: lesson plan (grade 9–12 English Language Arts and Social Studies)
- By David Melton and Julia Millush.
- Choosing books that are just right
- This teacher research study examines how students select books for independent reading and how teachers can help them make choices more appropriate to their reading levels.
- By Melinda Parks.
- Reading is for the boys (and girls)!
- This WebQuest for teachers looks at the difficult issue of how to get — and keep — boys interested in reading. It guides you through the research, then looks at text selection and pedagogy and helps you find specific strategies for narrowing the adolescent "literacy gap."
- Format: article
- By Kimberly Bowen.
Resources on the web
- No Child Left Behind
- NCLB features these education reform principles: stronger accountability for results, increased flexibility and local control, expanded options for parents, and an emphasis on teaching methods that have been proven to work. (Learn more)
- Format: website/general
- Provided by: US Department of Education