LEARN NC

K–12 teaching and learning · from the UNC School of Education

From the education reference

attention deficit disorder
A family of neurobiological disorders characterized by hyperactivity, impulsivity, and inability to sustain attention and concentration.
attention deficit disorder
A family of neurobiological disorders characterized by hyperactivity, impulsivity, and inability to sustain attention and concentration.
bipolar disorder
Disorder characterized by periods of depression or irritability alternating with periods of mania.
obsessive-compulsive disorder
Disorder characterized by obsessions (such as a fear of germs) and compulsions (such as hand-washing).
post-traumatic stress disorder
Response to a traumatic event (such as abuse, a car accident, or a natural disaster); may include fear, anger, sadness, denial, and re-experiencing the event.

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Nothing exceptional
For teachers, the task is to determine which strategies will help students with learning disabilities succeed, both in our classrooms and beyond.
By Janet Ploghoft.
Digital game-based learning
Digital game-based learning (DGBL) is an instructional method that incorporates educational content or learning principles into video games with the goal of engaging learners. Applications of digital game-based learning draw upon the constructivist theory of education.
Format: article
By Heather Coffey.

Resources on the web

The Hill Center
Student enrichment programs, tutoring, and fee-based professional development programs for teachers and administrators who want to learn more about learning disabilities/ attention deficit disorder. (Learn more)
Format: website/general
Provided by: Hill Center
SparkTop.org
Kids who learn differently can create, play games, connect with other kids, and discover new ways to succeed in school and in life. (Learn more)
Format: website/activity
Provided by: SchwabLearning