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CEU courses open for enrollment
- The Civil Rights Movement in Context
- Investigate the precursors to the Civil Rights Movement, its leadership, its opposition, and its legacy, including lesser-studied events of the movement and primary sources.
- Take this course: Begins February 2.
From the education reference
- digital game-based learning
- Instructional method that incorporates educational content or learning principles into video games with the goal of engaging learners. Applications of digital game-based learning draw upon the constructivist theory of education.
- project-based learning
- Teaching approach that engages students in sustained, collaborative real-world investigations. Projects are organized around a driving question, and students participate in a variety of tasks that seek to meaningfully address this question.
- problem-based learning
- Model of instruction in which the teacher poses an authentic problem for student resolution. PBL may be one among many strategies in a classroom or an entire curricular and instructional approach. In the course of problem-solving, students work cooperatively in groups to learn content and skills related to real world problems. The teacher acts as a facilitator to learning.
- site-based management
- Organizational structure that decentralizes authority and increases the autonomy of individual schools. Responsibility and accountability are at the school level, and the decision-making process includes teachers, administrators, parents, and community members.
- site-based management
- Organizational structure that decentralizes authority and increases the autonomy of individual schools. Responsibility and accountability are at the school level, and the decision-making process includes teachers, administrators, parents, and community members.
- problem-based assessment
- Based on a problem-solving or problem-posing educational model, problem-based assessment involves the presentation of a problem the student must solve.
- discovery learning
- Learning that takes place, not through instruction, but through examination, analysis, or experimentation.
- cooperative learning
- Instructional method in which students work together in small, heterogeneous groups to complete a problem, project, or other instructional goal, while teachers act as guides or facilitators. This method works to reinforce a student’s own learning as well as the learning of his or her fellow group members.
- collaborative learning
- An umbrella term for the variety of approaches and models in education that involve the shared intellectual efforts by students working in small groups to accomplish a goal or complete a task.
- learning contract
- An agreement between a teacher and a student regarding how that student will achieve specified learning goals or objectives.
- learning disability
- A discrepancy between expected achievement and observed achievement, also known as "unexpected underachievement."
- service learning
- Intentional combination of community service objectives and learning opportunities that benefits both the recipient and provider of the service. Student service learning projects should be structured to link learning tasks to self-reflection so that they enrich learning, strengthen communities, and teach civic responsibility.
- Dimensions of Learning model
- Model of learning developed by Marzano et al (1988) that links content area knowledge, metacognition, and critical and creative thinking with a taxonomy of thinking skills and thinking processes.
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- Digital game-based learning
- Digital game-based learning (DGBL) is an instructional method that incorporates educational content or learning principles into video games with the goal of engaging learners. Applications of digital game-based learning draw upon the constructivist theory of education.
- Format: article
- By Heather Coffey.