K-12 Teaching and Learning From the UNC School of Education

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From the education reference

digital game-based learning
Instructional method that incorporates educational content or learning principles into video games with the goal of engaging learners. Applications of digital game-based learning draw upon the constructivist theory of education.
project-based learning
Teaching approach that engages students in sustained, collaborative real-world investigations. Projects are organized around a driving question, and students participate in a variety of tasks that seek to meaningfully address this question.
problem-based learning
Model of instruction in which the teacher poses an authentic problem for student resolution. PBL may be one among many strategies in a classroom or an entire curricular and instructional approach. In the course of problem-solving, students work cooperatively in groups to learn content and skills related to real world problems. The teacher acts as a facilitator to learning.
perspective-based assignments
Lessons in which students approach a topic from the perspective of a real-world professional. This approach offers students a constant reminder of the relevance of curriculum objectives.
site-based management
Organizational structure that decentralizes authority and increases the autonomy of individual schools. Responsibility and accountability are at the school level, and the decision-making process includes teachers, administrators, parents, and community members.
site-based management
Organizational structure that decentralizes authority and increases the autonomy of individual schools. Responsibility and accountability are at the school level, and the decision-making process includes teachers, administrators, parents, and community members.
problem-based assessment
Based on a problem-solving or problem-posing educational model, problem-based assessment involves the presentation of a problem the student must solve.
discovery learning
Learning that takes place, not through instruction, but through examination, analysis, or experimentation.
blended learning
A student-centered approach to creating a learning experience whereby the learner interacts with other students, with the instructor, and with content through thoughtful integration of online and face-to-face environments.
service learning
Intentional combination of community service objectives and learning opportunities that benefits both the recipient and provider of the service. Student service learning projects should be structured to link learning tasks to self-reflection so that they enrich learning, strengthen communities, and teach civic responsibility.
cooperative learning
Instructional method in which students work together in small, heterogeneous groups to complete a problem, project, or other instructional goal, while teachers act as guides or facilitators. This method works to reinforce a student’s own learning as well as the learning of his or her fellow group members.
collaborative learning
An umbrella term for the variety of approaches and models in education that involve the shared intellectual efforts by students working in small groups to accomplish a goal or complete a task.
learning contract
An agreement between a teacher and a student regarding how that student will achieve specified learning goals or objectives.
learning disability
A discrepancy between expected achievement and observed achievement, also known as "unexpected underachievement."
Dimensions of Learning model
Model of learning developed by Marzano et al (1988) that links content area knowledge, metacognition, and critical and creative thinking with a taxonomy of thinking skills and thinking processes.

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Digital game-based learning
Digital game-based learning (DGBL) is an instructional method that incorporates educational content or learning principles into video games with the goal of engaging learners. Applications of digital game-based learning draw upon the constructivist theory of education.
Format: article
By Heather Coffey.