K-12 Teaching and Learning From the UNC School of Education


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From the education reference

hands-on activities
Instructional activity in which students actively work with and manuipulate materials and objects in order to study a concept or solve problems.
service learning
Intentional combination of community service objectives and learning opportunities that benefits both the recipient and provider of the service. Student service learning projects should be structured to link learning tasks to self-reflection so that they enrich learning, strengthen communities, and teach civic responsibility.
blended learning
A student-centered approach to creating a learning experience whereby the learner interacts with other students, with the instructor, and with content through thoughtful integration of online and face-to-face environments.
cooperative learning
Instructional method in which students work together in small, heterogeneous groups to complete a problem, project, or other instructional goal, while teachers act as guides or facilitators. This method works to reinforce a student’s own learning as well as the learning of his or her fellow group members.
collaborative learning
An umbrella term for the variety of approaches and models in education that involve the shared intellectual efforts by students working in small groups to accomplish a goal or complete a task.
learning contract
An agreement between a teacher and a student regarding how that student will achieve specified learning goals or objectives.
learning disability
A discrepancy between expected achievement and observed achievement, also known as "unexpected underachievement."
discovery learning
Learning that takes place, not through instruction, but through examination, analysis, or experimentation.
project-based learning
Teaching approach that engages students in sustained, collaborative real-world investigations. Projects are organized around a driving question, and students participate in a variety of tasks that seek to meaningfully address this question.
Dimensions of Learning model
Model of learning developed by Marzano et al (1988) that links content area knowledge, metacognition, and critical and creative thinking with a taxonomy of thinking skills and thinking processes.
digital game-based learning
Instructional method that incorporates educational content or learning principles into video games with the goal of engaging learners. Applications of digital game-based learning draw upon the constructivist theory of education.
problem-based learning
Model of instruction in which the teacher poses an authentic problem for student resolution. PBL may be one among many strategies in a classroom or an entire curricular and instructional approach. In the course of problem-solving, students work cooperatively in groups to learn content and skills related to real world problems. The teacher acts as a facilitator to learning.

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Making change to $1.00.
In this lesson students will work in small groups making change to $1.00 using coins and pictures of items priced from Sunday fliers. In advance the teacher will cut out pictures of items costing less than $1.00.
Format: lesson plan (grade 2 Mathematics)
By Julie Hohns.
Classroom food web
This lesson is to demonstrate which organisms feed on one another and how food webs are created.
Format: lesson plan (grade 5 Science)
By Kurt Oswald.
Tennis skills
Students will refine their basic tennis skills by participating in a variety of activities for the beginner.
Format: lesson plan (grade 9–12 )
By Larry Siers.
Sorting again and again!
Students will discover that beans have many attributes and they will sort them accordingly.
Format: lesson plan (grade 1 Mathematics)
By Melanie Kush.
Domino fun!
Students will use a domino turned vertically and count the dots in the top section and the dots in the bottom section and add the 2 numbers together and write an equation. Students can make a domino to eat.
Format: lesson plan (grade 1 Mathematics)
By Lydia Wilson.
Soooooo tall!
Students will build a figure out of Legos. There are two groups, and each group is competing with the other. Students build their tower of Legos as high as they can and then measure with a ruler or yard stick. The tower has to be free-standing so the children have to think of ways to keep the tower standing by itself.
Format: lesson plan (grade 2–3 Mathematics)
By Beverly Rose.
Sum calculator fun
Students work in pairs to practice math facts and use calculators to check answers.
Format: lesson plan (grade 2 Mathematics)
By Laurie Melton.
Who's unique?
Encourages students to examine their ideas about how they are different and similar to each other by participating in an activity and then discussing their thoughts.
Format: lesson plan (grade K–5 Guidance and Healthful Living)
Exploring place value with M&Ms
This lesson will use M&Ms to explore place value. The students are given 8-10 M&Ms and assigned a value for each color from one to hundred thousand. The students will then write their number in standard, written and expanded form. The students will also identify the place and value of various digits.
Format: lesson plan (grade 4 Mathematics)
By Amy Bullins.
Graphing with food
Students will use a variety of foods to make graphs. Each food should be used for a separate lesson for a total of ten lessons.
Format: lesson plan (grade K–1 Mathematics)
By Bunnie R. Brewer.
Gorgeous glittery glasses
The students will use lower case g to create glasses for letter g representation.
Format: lesson plan (grade K English Language Arts)
By Debbie Davis.
Everybody show
This math game teaches number recognition and progression, and strengthens rote counting skills.
Format: lesson plan (grade K Mathematics)
By Mary Waldrup.
Passing for success
Student will learn how to pass a basketball, one of the skills necessary to succeed at the game of basketball.
Format: lesson plan (grade 9–12 Healthful Living)
By Pierre Dacons.
More, less, and equal
Students will identify sets and numbers that are more, less, or equal to each other while participating in a variety of games and activities.
Format: lesson plan (grade K Mathematics)
By Rachel Fiscus.
Gallon man saves the day
The "gallon man" is a graphic organizer that helps students visualize and remember the contents of a gallon. It makes conversions from pints to quarts etc., and it is very easy for students to use.
Format: lesson plan (grade 3 Mathematics)
By Jimmy Davis.
Exploring geometric shapes
These hands-on activities make learning about geometric shapes more appealing to students.
Format: lesson plan (grade K Mathematics)
By Debbie Fox.
Join up
This lesson is designed to help students look more closely at the reasons why Paul and his friends from the novel All Quiet on the Western Front, along with other soldiers, joined the armed forces in WWI. Through primary sources and the novel, students will have a better understanding of propaganda and how it affects people.
Format: lesson plan (grade 9–10 English Language Arts and Social Studies)
By Kari Siko.
Amazing liquid conductor
Students will mix a variety of liquid solutions together to see if they will light a light bulb in a electrical circuit. They will be able to identify liquid electrical conductors and nonconductors. Also they will be able to identify that liquid solutions that contain a noticeable amount of acid or salt are good conductors of electricity. Each group of students will make a closed circuit to test their solutions.
Format: lesson plan (grade 4 and 6 Science)
By Martha Martin.
Meter madness
The students will identify 2/4, 3/4, and 4/4 time signatures. They will also identify the down-beat and begin to understand conducting patterns.
Format: lesson plan (grade 6–8 Music Education)
By Alice Barlowe.
Ultimate frisbee
Ultimate frisbee is a game that can be played on a regular gym floor. Students will use a combination of passing and catching skills. Ultimate frisbee is a good cardiovascular workout. Students will also be able to work on teamwork skills.
Format: lesson plan (grade 9–12 Healthful Living)
By Susie Shelton.